SAG-maps (SM). Heroes of Might and Magic. Random Maps Universal RulesSAG-maps (SM). Author: Sergey Goulyaev |
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Newbies come here (version, patches, how to play, etc.) ::::: Other links ::::: League: TOH (registration, etc.) ::::: Modifiers ::::: VERY useful file for SOD 3.2 only : place it in DATA folder |
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REVOLUTIONARY new patches! You will never see Carto/Hill and some other objects on the map...more details here: Download patches Latest version of Autosaver 1.25 is available – see details below Simple heroes chat place: HEROES CHATStandard default rules: Fight misplaced guards (FMG) rule: "Misplaced guard" is a guard (monster) that is not guarding anything - this is error of random map generator. On Random Maps, ALL misplaced guards MUST be fought (this means you may not walk around a creature in order to pick up a Pandora''s Box, a Treasure, Artefact, Utopia or other object as well as you can not walk past the guards for breaking the middle.) In case there are multiple misplaced guards for example at the middle break, you must fight "1" of the stacks (the higher level of creature stacks...for example; there are black dragons, wyverns and vampire lords, you must fight the dragons. If there are 2 stacks of the same level, then the player may choose which stack they attack). Also, you may not enter another zone if there is definitely misplaced mountain or other object that allows you to pass without fighting any guard. Note: guards near resource mines are considered to guard only mine itself - you may pick up resources near mine without fighting guard. - no Necro (you can''t select Necropolis as STARTING town. However, you can use Necro skill and build up necro towns if you will find them) Restarts: |
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Autosaver 1.25 is a useful utility which saves a collection of autosave.gm2 or other files into separate folders. Collection of saves can be used to check opponents tactics after the game or to check if opponent played honorably.
Another features:
Best regards, |
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